Summary of “The minds behind Firewatch and Uncharted discuss canceled games and the indie vs. AAA debate”

Visceral Games, a studio that had been working on a single-player Star Wars game led by Amy Hennig, announced that it was closing.
Polygon asked Sean Vanaman, a founder of Campo Santo and the lead writer of Telltale’s The Walking Dead: Season One, and Amy Hennig, the director and writer of the first three Uncharted games, to meet in person to discuss the present and future of video game storytelling.
They met in the Campo Santo studio in San Francisco and talked about how their teams have used trailers to guide their creative process, why some games get canceled, and the differences between making an indie drama and a AAA blockbuster.
The game you were developing wouldn’t have been able to run on the Nintendo Switch, and when you see games with incredibly high fidelity being ported to it, it’s a nightmare.
“Faith doesn’t fit in a spreadsheet, but it is an absolutely critical element of what we do” Amy Hennig: I look at the development process of Uncharted, the whole series, as well as The Last of Us. None of those games would’ve survived a more stringent process or more scrutiny.
My favorite games tend to be like Ueda’s games: Ico, Shadow of the Colossus and The Last Guardian.
Sean Vanaman: People were making, basically, World War II shooters and horror games.
Sean Vanaman: When folks who don’t play games have Firewatch played for them by a person that they care for, it’s usually a pretty good experience.

The orginal article.