Summary of “How to Play a Tabletop RPG With No Planning or Extra Dice”

I looked for games that met my needs: mechanics everyone could learn in one session, but were still strong enough to bring structure and keep this from being make believe; scenarios we could jump into without an extra session for planning or character creation; no piles of dice or sheafs of paper or GM screen; no commitment past the first session.
“It’s one of the rare games where the more work you put in as a player, the more you get out of it.” How much work? He says he really started sucking the marrow around the thirtieth or fortieth play session.
One of his favorite games for this kind of play is the 48-page Into the Odd, a gothic game where each character has only three stats, and where a session can run about two hours.
You can’t rely on the one person with the extra dice if they don’t show up to every game.
Most only require a couple of six-sided dice, though some use the typical set of specialized RPG dice, especially the famous D20. You can see dozens of these games at the one-page RPG subreddit, or by searching around the general RPG subreddit.
If you want to watch someone else play a game, the Tempting Fate series is dedicated to playing microRPGs.
While microRPGs can be good for new players, I wouldn’t recommend them for first-time GMs. If you want to run a microRPG, you’ll find it a lot easier if you’ve run, or at least played, several sessions of an RPG. Always Be Ready to Play.
The first time you play a particular system, it can be helpful to have the rules printed out, maybe even an extra copy for the players.

The orginal article.