Summary of “Gardening games are blossoming in turbulent times”

In Rosa’s Garden, the recent iOS and Android game by Charlotte Madelon, soft shades of red, pink, and yellow fill the screen as roses emerge gracefully from the game’s digital earth.
The past few years have been host to a flurry of gardening video games, most of which foreground growth and cultivation over the industry’s more traditional subjects of conflict and challenge.
At this year’s E3, it was announced that the next game in the Animal Crossing series – arguably the progenitor of such gardening video games alongside Harvest Moon – will be released in March 2020, arriving a full seven years since the last mainline entry in the franchise, Animal Crossing: New Leaf.
Often these games emphasize the methodical processes of the IRL pastime over the explicit advancement of a narrative or the mastery of game systems.
You won’t find the sprawling, seemingly unending open worlds of mainstream games in these titles either.
What the Animal Crossing games, Stardew Valley, and Ooblets all do is mix free-form play with a relaxed atmosphere, elements which seem to have resonated with players keen for a change of pace from the barrage of stimuli and hyper-kineticism video games are best known for.
As well as work-related anxiety, gardening games are also responding to our own increasingly claustrophobic urban environments.
Our ongoing moment of eco-crisis might be a latent influence on some of these gardening games, but survival game Among Trees seems to be taking video game gardening into the resource scarcity crisis, which might occur in the event of the worst possible climate catastrophe.

The orginal article.