Summary of “These Architects Are Using Video Games to Rethink Modern Living”

Tasked with designing something without precedent, principal landscape architect David Fletcher, 50, approached the design like he does most projects now: by using video-game development software.
Fletcher’s preference for designing in a game engine, as the software is called, was cultivated two years ago when he worked on “The Witness,” an “Open world” role-playing video game.
The opportunity to design the landscape for “The Witness” was a dream come true for Fletcher, who’s played video games since childhood.
The video game “The Witness” takes place on this island, which was designed over the course of several years by a team of architects, including David Fletcher.
The architects were able to experience the park from their office computers by walking through their virtual designs and judging from the ground whether they worked or not.
“We don’t design two-dimensionally; we always design three-dimensionally,” he says.
Fletcher made a rare choice, but how rare is hard to say; neither video game companies nor professional organizations like the American Institute of Architects keep records of how many architects have similar experiences to Fletcher.
“It’s more of a design tool.” Similar to the blank slate Fletcher faced as he began designing “The Witness,” Minecraft gives players a blank slate every time they decide to build something new, which works for Delaney, who has always loved building things.

The orginal article.