Summary of “My land of make believe: life after The Sims”

The game’s creator, EA Games, has slowly expanded the series, from The Sims to The Sims II to The Sims 4 Deluxe Party Edition.
You are rewarded with points when your Sims thrive; the healthier and wealthier your Sims become, the more enjoyable the game.
Your Sims might reach the top of their career ladders, retire with a healthy pension, and die, but the game goes on.
In 2017, the video games journalist Andy Kelly pulled together a list of “PC’s most relaxing games” for PC Gamer.
Kelly’s article, and its focus on how much games can help us, reminded me of an episode of the tech-focused Reply All podcast called Autumn, in which a teenage girl who is experiencing difficulties in her life turns to The Sims to create a character of her recently deceased grandmother so she could visit her, build a beautiful garden for her, and interact with her.
“Video games place you at the centre of the story – you are an active participant, instead of a passive observer. They offer us a safe place to interrogate and test the emotional consequences of our actions. Far from being a meaningless waste of time games help us explore what it means to be human, to explore notions of love and loss, and to allow us to travel to far-off incredible places, to become incredible people – all from the comfort of our own home.”
The game information on its website is as tantalising as the blurb on the back of an appealing holiday read: “The year is 1989. You are a man named Henry who has retreated from your messy life to work as a fire lookout in the Wyoming wilderness. Perched atop a mountain, it’s your job to find smoke and keep the wilderness safe.” What you’re saying is I have to walk around a beautiful forest on my own and “Keep the wilderness safe”? Sign me up.
I’m excited about the future and about starting a new relationship with gaming; loosening my grip on The Sims 2 and experimenting with something new.

The orginal article.