Summary of “How Video Games Satisfy Basic Human Needs”

For these researchers, incredibly, enjoyment is not the primary reason why we play video games.
For the British artificial intelligence researcher and computer game designer Richard Bartle, the kaleidoscopic variety of human personality and interest is reflected in the video game arena.
In a 2012 study, titled “The Ideal Self at Play: The Appeal of Video Games That Let You Be All You Can Be,” a team of five psychologists more closely examined the way in which players experiment with “Type” in video games.
“Humans are drawn to video and computer games because such games provide players with access to ideal aspects of themselves,” the authors concluded.
Video games are at their most alluring, in other words, when they allow a person to close the distance between how they are, and how they wish to be.
There is no option in many video games to eat, to love, to touch, to comfort, or any of the other critical verbs with which we live life.
The authors of a 2014 paper examining the role of self-determination in virtual worlds concluded that video games offer us a trio of motivational draws: the chance to “Self-organize experiences and behavior and act in accordance with one’s own sense of self”; the ability to “Challenge and to experience one’s own effectiveness”; and the opportunity to “Experience community and be connected to other individuals and collectives.”
Enjoyment is not the primary motivation-“It is rather,” they wrote, “The result of satisfaction of basic needs.” Video game worlds provide us with places where we can act with impunity within the game’s reality.

The orginal article.