Summary of “This Was the Best World Cup in Decades”

Antoine Griezmann, who’s one of the best strikers in the game, functioned as a defense-first advanced midfielder, while Paul Pogba, who was once the most expensive player in the world because of his ability to score and create goals from behind the attack, was employed as a reserved midfielder who rarely got too far forward.
This, after all, is the same nation that saw its 2010 World Cup brought down by a player mutiny.
World Cup red cards for serious foul play/violent conduct1998: 162002: 112006: 82010: 62014: 72018: 0.- Bill Edgar July 10, 2018 It cleaned up dirty play and possibly opened up things for attackers.
Managers Matter More Than Ever Before Before the World Cup, Soccernomics coauthor Simon Kuper told me, “The manager’s role is usually vastly overrated.” The players on the field win and lose and draw the games, and at the club level, the quality of those players is typically determined by how rich your team is.
The best teams seem like they have the best managers because they have the best players.
Sweden were without the best player in the country’s history and possibly even still their best player right now, and they won a group that included the defending World Cup champs and then advanced farther than Spain, Portugal, and Argentina.
While they generally struggled from open play, the Three Lions made the semifinals of the freaking World Cup and were less than 30 minutes away from the final.
Thanks to improvements in coaching and player training across the globe, it seems like the rest of the world is starting to catch up to the traditional powers.

The orginal article.

Summary of “My 84-Year-Old Neighbor Has The Only Good NBA Takes”

Iris seemed different, and once the offseason calmed down I dropped by to ask what she thought of the league’s latest moves-and to find out how she became an NBA fanatic in the first place.
What on earth had Iris been up to? “Watching the ball game,” she replied.
Iris worked at RCA for a long time-“41 years and eight months,” she says-soldering and crimping and testing TVs. While she never married, that job allowed her to buy the house we were sitting in; it let her help out the single moms she worked with; it let her do nice things for her siblings and their kids.
In 1994, Iris retired from RCA. But that gave her more time to spend with her group of 10 friends, all of them going out to eat and then playing cards long into the night.
While Iris is in her sixth decade of NBA fandom, she admits that something has changed in the last few years.
Iris doesn’t watch SportsCenter, and she doesn’t get a newspaper or own a computer.
Her group of 10 friends is down to three, and it’s hard for even them to get together, or for Iris to make the picnics for RCA expats, because she can no longer drive at night.
Iris is excited about the upcoming NBA season, too.

The orginal article.

Summary of “NCAA Football EA Sports lives on five years after its demise”

A 17-year veteran of law enforcement who once walked onto the football team at USF, Bullard works with a group of nine gamers to keep the defunct franchise alive.
Thanks to Bullard and the rest of the editing team, every player and fan of NCAA Football can keep the game alive for another season.
“He’s super strong and I’ve got a dude from Alabama who is always texting me like, ‘Dude, this is bullcrap! He’s squatting 600 pounds!’ But the only reason it’s done like that is I redid the whole entire scale and I made it match the recruits that are created in the game. What I did is I simulated five seasons and the highest any quarterback was in five years was a 70 in strength. So it’s not my personal feelings. If it were up to me it would probably be around 78. But the game doesn’t understand. The game’s physics doesn’t let it understand if you’re a 78 in power and you’re only 220 pounds.”
“The game has been gone for a few years now and people are like, ‘I can’t believe people are still playing the game,'” he said.
EA Sports never used players’ names in its games, but that was about the only thing it didn’t replicate.
O’Bannon said the NCAA cast him as a villain instead of acknowledging that the video game was discontinued because it didn’t want to pay athletes.
EA Sports, rather than wait for a verdict, reached a $60 million settlement with the players and never produced another version of its college football or basketball games.
“It’s crazy the detail that they’ve gone into to try to figure out a game that’s five years old and how they can make it still, essentially, as alive as it can be,” he said.

The orginal article.

Summary of “The Truth About ‘Video Game Addiction'”

At one point, researchers diagnosed gaming disorder using 18 different methods, producing prevalence rates between 0% and 45%. Now, according to the WHO, gaming disorder is “Characterized by impaired control over gaming, increasing priority given to gaming over other activities to the extent that gaming takes precedence over other interests and daily activities, and continuation or escalation of gaming despite the occurrence of negative consequences.” The WHO adds that, to fit the bill, a gamer’s habits have to impact their social, educational, and occupational lives for about a year.
Experts on the psychology of gaming have themselves warned of a “Moral panic” around gaming addiction, in one paper arguing that it “Continues to risk pathologizing normal behaviors,” adding, “Video game addiction might be a real thing, but it is not the epidemic that some have made it out to be.”
Most recovered gaming addicts Kotaku interviewed attested that video games were far from the root of their problems.
He told me, “I started playing a lot of video games, having never heard of video game addiction.” Scott is loath to mention what games he compulsively played, arguing that the nature of the activity doesn’t matter when he’s talking about the bigger issue of a general addiction disorder.
Curiously, a lot of sources who believe their gaming addiction stems from mental health conditions like depression or anxiety were unhappy about the WHO’s “Gaming disorder” classification.
Although recovered addicts agreed that addressing root causes for gaming addiction is key, Dr. Douglas Gentile, psychologist and Iowa State University’s Media Research Lab head, has another perspective.
It’s difficult to find lifelong gamers-people who operated under the gamer identity for decades-who attribute the root cause of their troubles to video games.
Cam, who now runs GameQuitters, the largest online support group for video game addiction, told me that’s probably because of a lasting stigma from the violent-games moral panic of the 1990s, when parents and governments were concerned that playing GoldenEye would turn kids into killers.

The orginal article.

Summary of “What Is Going on With the Rockets This Summer?”

Their situation may have already changed too much for the Rockets to pretend they’re the same team as last year.
Despite his late-season ineffectiveness due to shoulder injuries, Mbah a Moute was a vital contributor to the Rockets’ “Switch everything” defensive game plan last season-Paul presumably got the news at a Cavs-Pacers summer league game in Las Vegas, as he was sitting courtside as the story broke.
Rockets owner Tilman Fertitta, who spoke to ESPN prior to the team’s game against the Clippers on Monday, assured fans that these moves weren’t influenced by the team’s impending entry into the luxury-tax zone.
The Rockets are also expected to sign Carmelo Anthony to a deal once his buyout with the Thunder is complete.
The Rockets thrived in an isolation-heavy system last season, but it was rooted in James Harden and Chris Paul’s individual efficiency.
There’s been rumblings that Capela wants a $100 million deal, and that the Rockets offered a four-year deal worth around $60 million instead. Taking the qualifying offer is a risk, but it could be the only way Capela eventually gets both the freedom and the long-term money he envisioned.
The season is long, and as we saw from the Cavaliers last season, the Rockets don’t necessarily have to make all their moves during the summer to revitalize their team.
The Rockets only want another shot at the Warriors, and I’m sure possible deals will come up.

The orginal article.

Summary of “How ‘Fortnite’ Became the Most Popular Video Game on Earth”

Kylie Milligan May 21, 2018 Since it launched in July of last year, Fortnite has risen to become the most important video game currently in existence.
Fortnite is a candy-colored video game populated by friends and celebrities, with quantified metrics for success tucked into every corner, constantly updated, highly social, usable anywhere, dopamine-releasing, and extremely competitive.
After more than a half a decade in development, the game was released in July of 2017 as an “Early access” game – meaning that people could play it, but it was still in active development and subject to change significantly.
In its original form, Fortnite was what is known as a “Player versus environment” or PvE game.
The overall aesthetic is as if you were playing a video game based on a Snapchat filter.
Since launching in 2011, Twitch has become a driving force in the video-game industry, as viewers now spend hours a day not just playing video games, but watching others do so live as well.
An exasperated lacrosse coach told parents, “Not Everyone, but most of our team, focuses on the Fortnight Video game [sic] instead. My son is leading this pack and like most others, he has spent very little time, if any, practicing and preparing on his own. Instead they play the video game as much as they can and waste our time in practice talking about it.”
“I’m like, ‘Why?’ They’re like, ‘I was up until 3 playing Fortnite.’ And then I see them taking out their phone! They’re opening up the game on their phone. I’m like, ‘Dude, what are you doing!?'”.

The orginal article.

Summary of “The video games of Ecuadorean fishing village Santa Marianita”

Wherever you go, people seem to find ways to play video games here, despite odds like agonizingly slow internet, limited technology access, low wages and even lower computer literacy.
If someone in Santa Marianita was able to research the games they wanted, it’s unlikely they’d have the PC or console to play them, much less the internet speeds to keep them updated or play online with friends.
For Santa Marianita, online gaming is as out of the question as more game options than GTA: San Andreas.
It isn’t just Santa Marianita’s kids who love video games.
What today costs $200 or less in the U.S. set him back over $400. The PS3 was more than an entire month’s fishing wages, not including the games.
Video games have become so important for passing the time that Chiquito Delgado, his neighbors and his family are all pooling their savings so they can eventually afford a PlayStation 4.
By jailbreaking the PS3 and loading a selection of games onto an external hard drive, Chiquito Delgado could return and pay for new games to be added any time he wanted, no disc required.
They all play, passing the time as best they can, and bonding over a newfound, shared love for video games.

The orginal article.

Summary of “Mobile-gaming titans keep ripping off indies”

Voodoo VP of Gaming Gabriel Rivaud explained his company’s business model on the App Masters podcast in August 2017.
“What we will look at is whether the game is well-executed – if it’s good quality, it’s not buggy, if the person understands, thinks about the user experience,” Rivaud said.
“And whether it’s innovative. Is it just a copy of a very famous game? Then we won’t really consider it. We’re looking for teams who are good technically and then who also can twist gameplay.”
“I guess the part that feels the worst is that Voodoo might not even know that that game copied my game,” Esposito said.
“They don’t have to know, because someone else did it and then pitched it to them. They probably thought it was a really cool, inventive idea, and then they made it. They might be surprised to hear there’s another game that’s like that.” Voodoo didn’t respond to Engadget’s request for comment.
Aside from putting the publisher on blast on social media and spreading the word about the original game, there isn’t much to be done.
The video game industry is like any other creative field, with developers taking ideas from other games and infusing them with their own perspectives, driving the medium forward and leading to ever-more-spectacular experiences.
“You can resell the same idea, there can be five versions of it and they can all make money, which is weirdly nice to hear. That’s my silver lining of it. People have proven the hole-in-the-ground thing is cool. Maybe if they think my game is a sequel to that game, I’ll take it. Whatever. That’s fine.”

The orginal article.

Summary of “Meet the people bringing Japanese video games to life in English”

The company, named after the final level of Super Mario Bros, specialises in repackaging Japanese video games for English-speaking audiences, or vice versa.
John Ricciardi, executive director and co-founder of 8-4, adds that it is satisfying when people feel the firm has contributed so much to a game that they talk about it.
Ricciardi estimates such games can be year-long projects, with up to 10 people working on them.
In the English-speaking world, a lot of attention is paid to the localisation of Japanese games.
8-4 does the reverse as well: helping games created in English get in front of Japanese audiences.
“A lot of indie developers grew up playing Japanese games: that’s where they got their inspiration and what made them happy as a kid,” says Ricciardi.
“We often hear, ‘I realise these games might not sell that well in Japan but I just want to give back’, or ‘I want to see my game out in the place that was magical to me as a kid growing up’.”
“There are a lot of ugly fonts and weird decisions because there is not a lot of education and it is a hard thing to do. Some games are just machine translated, which is really bad.”.

The orginal article.

Summary of “Which Team Will Rule the Post-LeBron East?”

Boston is adding a healthy Kyrie Irving and Gordon Hayward to a young team that went to Game 7 of the Eastern Conference finals without them, while Ben Simmons and Joel Embiid should be even better in their second full season together in Philadelphia.
For all the talk of scrapping conferences in the All-Star Game, there are more than enough elite players on those six teams alone to field a great squad. Some may be even better by the trade deadline.
There are no guarantees that the Warriors will make it through the first three rounds of the playoffs healthy, so the team that meets them in the Finals could have a better chance than people realize.
Philadelphia The 76ers weren’t close in the sweepstakes for LeBron or Paul George, so they rolled their cap space over to the summer of 2019, their last chance to add elite talent in free agency before they have to start paying their own young players.
Toronto No team was happier to see LeBron go to the West than the Raptors, who have lost 10 consecutive playoff games to him.
It’s hard to be too optimistic about Kyle Lowry and DeMar DeRozan’s ability to lead a team in the postseason, but Toronto may not need them to.
The Raptors re-signed Fred VanVleet, a second-year player who had the highest net rating of any of their rotation players.
Milwaukee No team has more low-hanging fruit to pick than Milwaukee, which hit a ceiling under the coaching regime of Jason Kidd and Joe Prunty.

The orginal article.