Summary of “E-sports leagues are starting to look a lot like the NFL and NBA”

Now, some of the biggest professional e-sports leagues in the world are starting to look a lot like the NBA or NFL. That includes big-money owners, a structured schedule, and things like minimum salaries and other benefits for players.
Even the NBA has launched its own league, partnering with publisher Take-Two on the 17-team NBA 2K League.
By having permanent teams that fans can become attached to and owners can invest in for the long-term, these leagues are hoping to build something that can eventually compete with more established professional sports leagues.
For many of these owners – who reportedly paid a $20 million fee to be part of the league – the familiar structure of a traditional sports league like the NBA was comforting, in large part because the business model is proven, something that’s not true for many e-sports leagues.
If Blizzard can make good on translating the global, inclusive nature of Overwatch to the players in the Overwatch League, it could represent a significant advantage over the traditional sports leagues it’s aiming to compete with.
“It’s a really fascinating case study that a lot of leagues will look to to learn about the idea of regional teams, and building strong brands within cities,” says Hopper.
Last February, game publisher Take-Two announced a partnership with the NBA to launch a new professional league based on NBA 2K, one of the best-selling sports games in the world.
The NBA has long been one of the most forward-thinking sports leagues in North America.

The orginal article.

Summary of “Gaming’s toxic men, explained”

How did we get here? Gaming has attracted many angry young men who are comfortable with harassing and abusing women.
There’s an often promoted belief amongst certain people within the worlds of gaming and tech that technology is naturally, even biologically, the domain of men.
Why are objectionable opinions so common in gaming spaces? Gaming’s toxic men are often keen to display offensive opinions about women and people of color.
Why is online gaming chat rife with overt and casual racism? People of color who venture into gaming spaces are often assaulted with vile insults or tired cliches.
If you look at gaming circles and the gaming industry, it is a fairly white industry – both in development and publishing, and press.
Why are gaming’s toxic men so enraged? Women and people of color are beginning to appear in games as powerful characters with their own agency.
“For these people, white male is the default mode for humanity” Why do so many men in gaming exhibit a persecution complex? White male gamers often defend their own toxic behavior by claiming to be marginalized.
How can real change be effected? Gaming’s toxic men are often hostile to progressive change and inclusion.

The orginal article.

Summary of “Here’s How Fortnite ‘Hooked’ Millions”

The wildly popular online battle game has amassed over 125 million players and hosts more than 3 million concurrent players.
The average Fortnite player spends between 6 and 10 hours per week on the game.
What makes Fortnite so engaging? To understand why players keep coming back, you need to understand the game’s Hook.
The game allows players to invite friends, chat with them, and lets them enjoy watching them play even after their own character loses and can no longer participate.
The main rewards Fortnite offers is the uncertainty around each session: you have no idea who your opponents will be, how well they play, what terrain you’ll end up in, or what loot you might find once you get there.
Investment in Fortnite primarily occurs when players pay to personalize their characters.
Investment in the form of personalization is a key component of why players keep coming back to the game, and of course, is how the game makes gobs of money.
Although Fortnite is designed to maximize player engagement, that doesn’t necessarily make it a bad thing – quite the opposite in fact.

The orginal article.

Summary of “This Was the Best World Cup in Decades”

Antoine Griezmann, who’s one of the best strikers in the game, functioned as a defense-first advanced midfielder, while Paul Pogba, who was once the most expensive player in the world because of his ability to score and create goals from behind the attack, was employed as a reserved midfielder who rarely got too far forward.
This, after all, is the same nation that saw its 2010 World Cup brought down by a player mutiny.
World Cup red cards for serious foul play/violent conduct1998: 162002: 112006: 82010: 62014: 72018: 0.- Bill Edgar July 10, 2018 It cleaned up dirty play and possibly opened up things for attackers.
Managers Matter More Than Ever Before Before the World Cup, Soccernomics coauthor Simon Kuper told me, “The manager’s role is usually vastly overrated.” The players on the field win and lose and draw the games, and at the club level, the quality of those players is typically determined by how rich your team is.
The best teams seem like they have the best managers because they have the best players.
Sweden were without the best player in the country’s history and possibly even still their best player right now, and they won a group that included the defending World Cup champs and then advanced farther than Spain, Portugal, and Argentina.
While they generally struggled from open play, the Three Lions made the semifinals of the freaking World Cup and were less than 30 minutes away from the final.
Thanks to improvements in coaching and player training across the globe, it seems like the rest of the world is starting to catch up to the traditional powers.

The orginal article.

Summary of “My 84-Year-Old Neighbor Has The Only Good NBA Takes”

Iris seemed different, and once the offseason calmed down I dropped by to ask what she thought of the league’s latest moves-and to find out how she became an NBA fanatic in the first place.
What on earth had Iris been up to? “Watching the ball game,” she replied.
Iris worked at RCA for a long time-“41 years and eight months,” she says-soldering and crimping and testing TVs. While she never married, that job allowed her to buy the house we were sitting in; it let her help out the single moms she worked with; it let her do nice things for her siblings and their kids.
In 1994, Iris retired from RCA. But that gave her more time to spend with her group of 10 friends, all of them going out to eat and then playing cards long into the night.
While Iris is in her sixth decade of NBA fandom, she admits that something has changed in the last few years.
Iris doesn’t watch SportsCenter, and she doesn’t get a newspaper or own a computer.
Her group of 10 friends is down to three, and it’s hard for even them to get together, or for Iris to make the picnics for RCA expats, because she can no longer drive at night.
Iris is excited about the upcoming NBA season, too.

The orginal article.

Summary of “NCAA Football EA Sports lives on five years after its demise”

A 17-year veteran of law enforcement who once walked onto the football team at USF, Bullard works with a group of nine gamers to keep the defunct franchise alive.
Thanks to Bullard and the rest of the editing team, every player and fan of NCAA Football can keep the game alive for another season.
“He’s super strong and I’ve got a dude from Alabama who is always texting me like, ‘Dude, this is bullcrap! He’s squatting 600 pounds!’ But the only reason it’s done like that is I redid the whole entire scale and I made it match the recruits that are created in the game. What I did is I simulated five seasons and the highest any quarterback was in five years was a 70 in strength. So it’s not my personal feelings. If it were up to me it would probably be around 78. But the game doesn’t understand. The game’s physics doesn’t let it understand if you’re a 78 in power and you’re only 220 pounds.”
“The game has been gone for a few years now and people are like, ‘I can’t believe people are still playing the game,'” he said.
EA Sports never used players’ names in its games, but that was about the only thing it didn’t replicate.
O’Bannon said the NCAA cast him as a villain instead of acknowledging that the video game was discontinued because it didn’t want to pay athletes.
EA Sports, rather than wait for a verdict, reached a $60 million settlement with the players and never produced another version of its college football or basketball games.
“It’s crazy the detail that they’ve gone into to try to figure out a game that’s five years old and how they can make it still, essentially, as alive as it can be,” he said.

The orginal article.

Summary of “The Truth About ‘Video Game Addiction'”

At one point, researchers diagnosed gaming disorder using 18 different methods, producing prevalence rates between 0% and 45%. Now, according to the WHO, gaming disorder is “Characterized by impaired control over gaming, increasing priority given to gaming over other activities to the extent that gaming takes precedence over other interests and daily activities, and continuation or escalation of gaming despite the occurrence of negative consequences.” The WHO adds that, to fit the bill, a gamer’s habits have to impact their social, educational, and occupational lives for about a year.
Experts on the psychology of gaming have themselves warned of a “Moral panic” around gaming addiction, in one paper arguing that it “Continues to risk pathologizing normal behaviors,” adding, “Video game addiction might be a real thing, but it is not the epidemic that some have made it out to be.”
Most recovered gaming addicts Kotaku interviewed attested that video games were far from the root of their problems.
He told me, “I started playing a lot of video games, having never heard of video game addiction.” Scott is loath to mention what games he compulsively played, arguing that the nature of the activity doesn’t matter when he’s talking about the bigger issue of a general addiction disorder.
Curiously, a lot of sources who believe their gaming addiction stems from mental health conditions like depression or anxiety were unhappy about the WHO’s “Gaming disorder” classification.
Although recovered addicts agreed that addressing root causes for gaming addiction is key, Dr. Douglas Gentile, psychologist and Iowa State University’s Media Research Lab head, has another perspective.
It’s difficult to find lifelong gamers-people who operated under the gamer identity for decades-who attribute the root cause of their troubles to video games.
Cam, who now runs GameQuitters, the largest online support group for video game addiction, told me that’s probably because of a lasting stigma from the violent-games moral panic of the 1990s, when parents and governments were concerned that playing GoldenEye would turn kids into killers.

The orginal article.

Summary of “What Is Going on With the Rockets This Summer?”

Their situation may have already changed too much for the Rockets to pretend they’re the same team as last year.
Despite his late-season ineffectiveness due to shoulder injuries, Mbah a Moute was a vital contributor to the Rockets’ “Switch everything” defensive game plan last season-Paul presumably got the news at a Cavs-Pacers summer league game in Las Vegas, as he was sitting courtside as the story broke.
Rockets owner Tilman Fertitta, who spoke to ESPN prior to the team’s game against the Clippers on Monday, assured fans that these moves weren’t influenced by the team’s impending entry into the luxury-tax zone.
The Rockets are also expected to sign Carmelo Anthony to a deal once his buyout with the Thunder is complete.
The Rockets thrived in an isolation-heavy system last season, but it was rooted in James Harden and Chris Paul’s individual efficiency.
There’s been rumblings that Capela wants a $100 million deal, and that the Rockets offered a four-year deal worth around $60 million instead. Taking the qualifying offer is a risk, but it could be the only way Capela eventually gets both the freedom and the long-term money he envisioned.
The season is long, and as we saw from the Cavaliers last season, the Rockets don’t necessarily have to make all their moves during the summer to revitalize their team.
The Rockets only want another shot at the Warriors, and I’m sure possible deals will come up.

The orginal article.

Summary of “How ‘Fortnite’ Became the Most Popular Video Game on Earth”

Kylie Milligan May 21, 2018 Since it launched in July of last year, Fortnite has risen to become the most important video game currently in existence.
Fortnite is a candy-colored video game populated by friends and celebrities, with quantified metrics for success tucked into every corner, constantly updated, highly social, usable anywhere, dopamine-releasing, and extremely competitive.
After more than a half a decade in development, the game was released in July of 2017 as an “Early access” game – meaning that people could play it, but it was still in active development and subject to change significantly.
In its original form, Fortnite was what is known as a “Player versus environment” or PvE game.
The overall aesthetic is as if you were playing a video game based on a Snapchat filter.
Since launching in 2011, Twitch has become a driving force in the video-game industry, as viewers now spend hours a day not just playing video games, but watching others do so live as well.
An exasperated lacrosse coach told parents, “Not Everyone, but most of our team, focuses on the Fortnight Video game [sic] instead. My son is leading this pack and like most others, he has spent very little time, if any, practicing and preparing on his own. Instead they play the video game as much as they can and waste our time in practice talking about it.”
“I’m like, ‘Why?’ They’re like, ‘I was up until 3 playing Fortnite.’ And then I see them taking out their phone! They’re opening up the game on their phone. I’m like, ‘Dude, what are you doing!?'”.

The orginal article.

Summary of “The video games of Ecuadorean fishing village Santa Marianita”

Wherever you go, people seem to find ways to play video games here, despite odds like agonizingly slow internet, limited technology access, low wages and even lower computer literacy.
If someone in Santa Marianita was able to research the games they wanted, it’s unlikely they’d have the PC or console to play them, much less the internet speeds to keep them updated or play online with friends.
For Santa Marianita, online gaming is as out of the question as more game options than GTA: San Andreas.
It isn’t just Santa Marianita’s kids who love video games.
What today costs $200 or less in the U.S. set him back over $400. The PS3 was more than an entire month’s fishing wages, not including the games.
Video games have become so important for passing the time that Chiquito Delgado, his neighbors and his family are all pooling their savings so they can eventually afford a PlayStation 4.
By jailbreaking the PS3 and loading a selection of games onto an external hard drive, Chiquito Delgado could return and pay for new games to be added any time he wanted, no disc required.
They all play, passing the time as best they can, and bonding over a newfound, shared love for video games.

The orginal article.